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A new version of my Isometric Engine. You control the red cube with the arrow keys, and you can push the blue blocks around.

Completely rewritten code and concept from last, much more efficient and flexible.

Level rotation is in progress.

The depth sorting works, although it only updates it when the cube's position in the array is changed. So using movement the way it is will cause the depth to be out in certain situations. I'm not sure how I could go about fixing this, unless I don't do the nice "walk animation".

Fun facts:
Lines of code: 299
Functions: 9
For Loops: 8
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:iconeppoif1:
eppoif1 Featured By Owner Jul 20, 2010
Amazing!! You could most likely make a puzzle game out of this.:icondragonnod1:
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:iconmediadesign:
MediaDesign Featured By Owner Jul 20, 2010
Thanks mate, I actually did: [link] it's not very good, I'm not very good at making levels haha.
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:iconeppoif1:
eppoif1 Featured By Owner Jul 20, 2010
Woops, can't make it to the site.^^;
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:iconsimeeec:
SimeeeC Featured By Owner Jun 26, 2008
Definately make a game out of it.
Something puzzly =D.
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:iconmediadesign:
MediaDesign Featured By Owner Jun 26, 2008
Yep, that's exactly what I intend on :)
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:iconsimeeec:
SimeeeC Featured By Owner Jul 17, 2008
Excellent XD.
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:iconablackdeath:
ablackdeath Featured By Owner Jun 26, 2008
My cubes are stuck :(
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:iconmediadesign:
MediaDesign Featured By Owner Jun 26, 2008
You die then
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:iconablackdeath:
ablackdeath Featured By Owner Jun 26, 2008
I don't die.. I just keep moving around with no point..lol
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jun 26, 2008
Pretty cool. I will need to do one soon too :) Wanted to check for ways of sorting and grouping those tiles for more effective drawing... It just that maps in my case may be needed pretty large...
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:iconmediadesign:
MediaDesign Featured By Owner Jun 26, 2008
If you could cure the depth illness you will be bowed down to by me.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jun 26, 2008
Well i was thinking on some way to group landscape parts by depth so that instead of some n*n*n tiles/boxes i will just have some m layers sorted by Z. Just started to think on that. Actually i will need really a LOT from my tile isometric engine but will take it slowly :)
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:iconmediadesign:
MediaDesign Featured By Owner Jun 26, 2008
Ah, I know what you mean :) I could do it like that... but then I'd need to rewrite it again :P Good luck with yours.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jun 26, 2008
Thanks :)
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:iconzappan:
Zappan Featured By Owner Jun 26, 2008  Hobbyist General Artist
Nice engine, I hope to see it rotate soon ;)
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:iconmediadesign:
MediaDesign Featured By Owner Jun 26, 2008
Thanks :)
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:iconjulianrocks:
Julianrocks Featured By Owner Jun 25, 2008
Some times when you move a block down it "glitches"
Other than that, great job!
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:iconmediadesign:
MediaDesign Featured By Owner Jun 25, 2008
Yeah that's the depth sorting.

Thanks :)
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:iconpsykopath:
psykopath Featured By Owner Jun 25, 2008
Cool. Yeah, the z-sorting is bitch sometimes, it can prevent nice pixel movement. Like when your right on the edge and the tile below covers up your feet (for example)
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:iconmediadesign:
MediaDesign Featured By Owner Jun 25, 2008
Yeah. I had some alternative ideas, but I really wanted to keep it like this. Oh well.
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:iconsebsil:
SebSil Featured By Owner Jun 25, 2008
Well u really out-benned urself this time benny boy.

:twocents:
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Submitted on
June 25, 2008
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