After months and months of redone logos, I think I may have finally produced the final logo.
I am obviously aware that this is actually more like a splash image, but it was how it was requested for me to present it. Simple black and white doesn't cut it anymore.
In the top corners are small versions of the vectors I produced. I may create a tutorial on how to make perfect grunge in vector.
Hope you like it, sorry about the inactivity, though it's probably not something that's going to change any time soon.
Mission:Fayde is an online multiplayer game a friend and I have been spending months and months and.. months planning, designing and developing. Using the Unity3D engine, we're producing a game like no other. 2009 is the year of major production, and we're very much hoping to have a beta done by the end of the year.